This sounds simple because it is, but in addition to the class kits, the game's consistently superb level design adds a lot of depth to any given match. But should one side capture and hold all five flags, the round ends, the losers' weapons become inoperative, and the victors enjoy a few seconds either to offer a hearty congratulations on a match well fought, or club their defenseless adversaries to death, often with a shovel. Some flags even require multiple teammates to stand in the hot zone, and the capturing process can be blocked by the presence of enemies. Each map has five flags that each side tries to capture by standing next to them and staying alive long enough for a short timer to count down. In fact, covering areas is the most important part of Day of Defeat: Source's gameplay. It's a great feeling when a group of assault, support, and rocket troopers move in to clear an area while snipers, riflemen, and machine gunners rush to find cover and frantically but effectively turn the whole area into a killing field. ![]() The resulting interplay between classes is engaging and goes a long way towards keeping every match different. Still other like support or rifleman can be played in a hybrid fashion, switching between short and long-distance attacks as needed. Other classes like assault are more suitable for in-your-face rushes aimed at taking contested territory. A good sniper or machine gunner can plug up a bottle neck and hold off foes who are many times his number. Some classes like sniper and machine gunner are defensive in nature - they're painfully vulnerable while on the move and almost worthless in a close-up fight, but they're murderously effective if they get a chance to find cover and set up their gun to sweep an area. ![]() The distinctive differences in gameplay between each of the classes is easily one of Day of Defeat: Source's greatest strengths. Upon joining a game, players choose membership in one of two armies (Axis or Allies) and then choose one of five classes: rifleman, assault, support, sniper, machine gunner, and bazooka dude. My time as a spazzed-out newbie was a short one. Even the official website is almost completely sterile and didn't offer any information on how to play the game, leaving you to either try and decipher things from the forums (don't even bother) or jump into a game and start shooting like a spaz.įortunately, Day of Defeat: Source is pretty simple to pick up, and the lack of a manual shouldn't stymie anyone with at least a passing familiarity with online first-person shooters. pdf document to bring up or print out would have been nice. I expect nothing tangible when I download a game, but a. When Half-Life 2 was released in 2004 we were told that an updated version of Day of Defeat was "coming soon." As we've found, Valve's not always the best company when it comes to the definition of "soon," but Day of Defeat: Source is finally out, and does just about everything you'd hope it would.ĭay of Defeat: Source has no manual, digital or otherwise. Day of Defeat, which put players in the combat boots of World War II warriors fighting for control of strategic capture points, grew a devout fan base, a community of mappers, and was even released as a retail product along with the other gazillion editions of Half-Life. While the original Day of Defeat modification for Half-Life was overshadowed by the Counter-Strike juggernaut (what mod wasn't?), it was by any reasonable measure a phenomenal success. Instead, virtual soldiers must play more conservatively and work together as a squad. Factors such as weapon recoil, the need to deploy some guns in order to use them effectively, and limited character stamina discourages players from attempting super-human maneuvers common in more arcade-styled shooters, such as the Unreal and Quake games. The game's realistic approach sets it apart from many other first-person shooters. Designed exclusively for online multiplayer warfare, Day of Defeat emphasizes small, tactical battles in Europe during World War II. Day of Defeat: Source requires an internet connection for play.įollowing the same trail to victory blazed by Counter-Strike, Day of Defeat is a team-oriented first-person shooter that began as a modification for the PC classic Half-Life. This package contains a version of the Day of Defeat mod, designed to run on Valve Software's "Source" engine, which also powers Half-Life 2.
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